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Steamdb.info stardrive 2
Steamdb.info stardrive 2













We don’t attempt to realistically model the transition from one type to another - one turn your colony will be an arid, Mars-like world, and the next it will look and behave like earth. Given the right techs, you can change a planet’s type. Terraforming in SiS is modeled fairly simply. Diplomacy can also broaden what’s possible, as in some situations, other empires will be able to trade you techs that you wouldn’t be capable of researching yourself.Īs for those curious about terraforming, this is what he had to say about the matter: Which parts depend first and foremost on the race you choose but game events, like colonizing and artifact world or defeating a pirate faction, may unlock additional branches. Here is more from the words of Sven:Įssentially, there’s one very large tech tree but only parts of it are available when you start a new game. Many of these unique techs will seem similar to many of the end-game techs one would research in games such as Master of Orion. The other interesting thing to note is that the game will give certain unique techs to each race as a way to further differentiate them from each other but also as a means to have “cool toys” early on. The last three races will be newcomers to the galactic stage.Īs mentioned earlier, the game will be played entirely in 2D and though not many details are given to any specific mechanics: the game will have diplomacy, planetary management (though streamlined), customisation of ships with a wide and diverse selection of weapon systems, and turn-based space combat that seems reminiscent of Master of Orion 2. Three of the races will be such survivors, one composing the race that now spans two factions and Humanity. The setting is set far into the future after a great war has literally pushed all surviving star-faring civilizations back to a pre-star-flight state. The game offers 7 playable factions based off of 6 races (one race is the composition of two separate factions). The rich 2D art and distinct races is probably the product of the later, as for the former we will have to wait and see what the end result will be. The other objectives are to have the game playable in a single evening (I assume a single evening by the standard of a strategy gamer, I mean we don’t want the game to be too short either), and that the game is immersive enough to get lost in. The experience the developer wishes to give to the player needs to be decided. If a game gets bloated, or a feature needs to be trimmed-down, one must know what the end goal and main feature of their game should be. According to Sven, this decision is critical as it is important to keep focus in designing a game. Stars in Shadow will focus on delivering turn-based tactical combat as described in their developer blog. I think 3D star maps are very cool in theory, but, I’m still not convinced they’re cool enough to justify all the complications they add to a UI. The strategic map is also two dimensional. We wanted to show the planets rotating, with city lights switching on as regions cross the terminator - so while the art is all hand-drawn, planets are rendered in game as 3D objects. The only exception is the planet art and that’s a purely cosmetic feature. The game will feature rich 2D art, with the only 3D art being the rotating view of the planets.

Steamdb.info stardrive 2 series#

The first thing many may notice is the stylized art, very reminiscent of animated series and certain video games of the 90’s.

steamdb.info stardrive 2

Their website is still young (it still doesn’t have a forum up) but it is loaded with several screenshots, concept art, and a quick background of the setting and the races. You can go here if you wish to read more about them and their game.

steamdb.info stardrive 2

Among the many new indie titles, one stands to try to offer that very same request: enter Stars in Shadow, developed by the small indie team of Sven Olsen and Jim Francis (Arioch). The recent resurgence in 4X games have left one request out of many veterans of the genre: a 4X game that will have turn-based tactical combat that is similar to Master of Orion 2 (along with a similar ship customisation system).













Steamdb.info stardrive 2